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Firestorm phoenix viewer
Firestorm phoenix viewer







firestorm phoenix viewer
  1. Firestorm phoenix viewer install#
  2. Firestorm phoenix viewer mod#
  3. Firestorm phoenix viewer windows#

If you move the mouse to one of the four corners or four sides of the screen the HMD view jumps to show that corner or side in VR mode. The Camera Controls floater has two extra buttons > to let you turn the angle at which your camera points. PRESS TAB key to enable and disable VR output. In the “Enable Debug Display” there are 2 values Rheight and Rwidth which should be your headset resolution. That is where Firestorm VR gets the aspect ratio for the HMD. Peter Kappler notes: On Firestorm VR initialisation SteamVR indicates the resolution your headset expects. This can be edited to change the TextureShift default lower and upper limits.

Firestorm phoenix viewer mod#

++ A Texture Shift +200 can be made via the Advanced menu – Debug Settings for “TextureShift” but on the Firestorm VR Mod Preferences Panel the value displayed is limited by entries in the file firestorm-install-dir/skins/default/xui/en/panel_preferences_graphics1.xml. Note that a setting of 0 means the image will be 2D.Ī number of users have suggested starting settings for various virtual reality headsets… Headset Type If this setting is not accurate the 3D view can look too flat or layered.

  • Preferences -> Graphics -> Camera distance from center: Set to your inter-pupil distance (IPD) to get a good 3D image.
  • If you have double vision in VR mode in your HMD, move this setting until the image is in sync. For example it is set to 0 (the default) for Oculus Rift DK2, and set to 200 for Oculus Rift CV1.
  • Preferences -> Graphics -> Steam VR -> Texture Shift: Setting appropriate to your HMD.
  • Go to Preferences -> Move & View and set the Field of View (FOV or View Angle) to 1.80 (default on Firestorm is 1.04)įor different VR HMDs these settings should also be adjusted:.
  • (a viewer restart may be needed, so do that to be sure)
  • Go to Preferences -> Graphics-> Steam VR Tab and tick to enable Steam VR.
  • Start Firestorm VR (which reports itself as 6.5).
  • Firestorm phoenix viewer install#

    Install SteamVR if you don’t already have it available.Place openvr_api.dll in install directory.Install Phoenix-FirestormOS-P3-VRMOD-6-2-4-57588_Setup.exe.ĭiscord Discussion Channel: P373R-WORKSHOP by p373r_kappler On 23rd September 2019, Peter provided an updated version of Firestorm VR 6.2.4 compiled for Second Life and OpenSim which should fix the “black screen” issue seen in earlier releases.

    Firestorm phoenix viewer windows#

    Peter Kappler (PWNED Magic in Second Life) has created a VR version of the Firestorm Viewer using OpenVR/SteamVR compatible with Vive, Oculus Rift, Windows Mixed Reality and other VR headsets (HMDs). Most of the time this will work fine, but if you use extended BoM features please don’t use this viewer to log directly into a grid/region known to run on older 0.8.* server code. The version of the Firestorm viewer on which the latest Firestorm VR Mod 6.9 is based supports Bakes on Mesh in both Second Life and OpenSim. Update: 2: Peter Kappler now has a home page for Firestorm VR Mod at – go there for the latest version and information.









    Firestorm phoenix viewer